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Thread Statistics | Show CCP posts - 29 post(s) |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1293
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Posted - 2012.05.23 17:35:00 -
[1] - Quote
devblog wrote: Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
This will help quite a lot. Don't forget to make this possible also from the actual inventory windows, not only from folders menu (containers).
devblog wrote: One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).
This is the main reason why you screwed while pushing unified inventory to tranq. This is also the primary flaw in the new inventory system which absolutely has to be fixed. It should not exist in tranq if this feature is not available.
In other words: IF THIS FEATURE DOES NOT EXIST, YOU CAN NOT BUILD YOUR INVENTORY STRUCTURE TO STATION unless you want do that again and again every time you log in / undock.
This was clearly stated and brought to you in gold plate. Tippia even made you a video and god knows how many thousand word blog about it.
Question is - when this feature will be available in tranq again? SoonTM will not do. [/quote]
Some other junk to add to the list:
- Unified inventory's folder scrollbar is too narrow and difficult to hit. - Unified inventory window colors do not match other windows and it is hard to read with certain themes. - Shift clicking hangar background should always open,bring to front or close ship cargo to it's dedicated window. This shouldn't be related to the fact is main inventory window open or not.* - It needs to be possible to drag and drop folders to neocom bar for quick access.
*personally I would still prefer an exception here where the entire shift modifier could be removed from this and double clicking hangar background would always bring up active ships cargo like before. However this current solution is next best thing to that.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1299
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Posted - 2012.05.24 02:24:00 -
[2] - Quote
Thanks Niko... You still had energy to write it all down very nicely including pretty much everything what could be better in it..
At this point I'm just orbiting the monument and waiting my sub to expire or bare minimum usability fix to get the persistent windows back to inventory system in which point I could actually start thinking about reconfiguring my UI's, doing some industry work or fitting ships for pvp again.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1309
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Posted - 2012.05.24 18:41:00 -
[3] - Quote
CCP Soundwave wrote:Mistah Ewedynao wrote:Well thanks for trying Soundwave. This will take some serious fixing, good luck.
I am trying to NOT jump on the unsubbing bandwagon.....I really am. Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1312
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Posted - 2012.05.25 03:01:00 -
[4] - Quote
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ
You people at the CCP want us to respect you and provide nice calm feedback while you're being unfair and disrespectful towards your player base. Forcing us to play with half finished stuff and forcing us to tolerate it for days/weeks it takes you to fix it is ridiculously reckless act - and not the first one if I may add.
I understand that there are bugs in releases. However unified inventory has so many holes, caps and wells that you could sink a freighter full of bugs to them. If test server feedback indicates that something is not ready for game play you are not supposed to ignore the "not" word and push it forward.
You guys really need start thinking that "development -> test sever -> tranq" can as well be "development -> test server -> more development -> test server -> tranq", which is how it is supposed to work. Or then you can just remove the test server from the entire picture and just put everything to tranq as they are. Wouldn't make much difference to your current procedure.
In this specific case I really would suggest exception where you go from "tranq -> development -> test server -> back to tranq" and let us play the game as it was before you broke it.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1315
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Posted - 2012.05.25 06:48:00 -
[5] - Quote
Yonis Kador wrote:I've been here for four years and only joined the forum yesterday Yep... one thing you need to know about these forums is the fact, that here are certain amount of people who deliberately say something what is harmful towards the game or what they consider as "trolling". Then there are people who just want to start arguments and people who only collect tears and want others to feel bad.
so... do not ever take seriously the people who say something what you find to be totally unbelievable. At least don't reply to those as it is just the thing what they want you to do.
Eve forums are totally own extension to in game politics. If you know that your cause is justified - you will be heard.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1325
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Posted - 2012.05.26 03:08:00 -
[6] - Quote
GÖÑ this post has no pants and even it did, they were lost to unified inventory GÖÑ protesting at jita continues GÖÑ day 3 GÖÑ
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1331
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Posted - 2012.05.26 15:23:00 -
[7] - Quote
CCP Soundwave wrote:Gnast wrote:I did a big logistics run yesterday evening on TQ, and the lag was still there in heaps which put the nail in the coffin for me with regards to industry. We have a few performance fixes coming out on Tuesday as well. That should help, especially with towers. Tranq is not test server. Put this junk back to sisi and let us play with something that work. You know what that is.
I'm done with this bullshit.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1332
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Posted - 2012.05.27 00:50:00 -
[8] - Quote
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ day 4 GÖÑ
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1391
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Posted - 2012.09.16 00:29:00 -
[9] - Quote
After taking few months break I'm happy to see that the "new" inventory system has made some progress from the state it was when I left. However after seeing that threads related to further tweaking have been "ignored/unanswered" by CCP lately makes me almost cry. What happened to the promises about "not giving up before inventory system fine again" ?
Personally I define it being fine at the point where I don't need to open the side bar if I choose not to. That would require direct access to ship cargo, hangar floor, ship hangar, market deliveries and corporation hangars from somewhere else than the side bar.
Technically what has to be done is following;
- Making it possible to drag and drop or other way add ship hangar, hangar floor, corp hangar and market deliveries window shortcuts to neocom bar for easy access. Ship cargo would be bonus but as you can open it by double clicking background image, it is not mandatory.
- Giving us back primary corp hangar window which has all the hangar folders and making it possible to set those sub hangar windows to open stacked with the primary window by default. This has to be done like this mainly to mimic/replace the tab feature which was lost during initial unified inventory introduction. Besides it wouldn't harm to view the hangar list while clicking the "corporation hangars"-item on side menu also. Currently it only expands the menu on selector bar, but nothing appears to main window. This is not how you would expect it to behave. Also without this kind of functionality entire thing would be rather impossible to link in neo com bar as shortcut window.
These are not very big things, but make huge difference in playability. It makes me sad that it takes months if not years to get 'em done. Please give the user interface higher priority in your schedules.
Currently the "always open to new window"-option gives me some comfort zone to live in, but after reading previous lines you probably noticed that currently digging up the windows if you accidentally close them is real pain if you tend to keep the all the side menus closed by default. There is the reasoning what you're looking for.
On lower priority list I would also like to see the "bottom bar" with isk values and such "optional" to save some screen estate, but that is not any major problem like primary ones I mentioned. Just something I wanted to mention to the end.
Thank you.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1394
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Posted - 2012.09.17 13:45:00 -
[10] - Quote
Robert Caldera wrote:got used to this new inventory for a bit but it's still sh*t as before, because its a pain in the *ss to use. yep... thinking the same while copypasting search terms from one windows search box to another and trying to see where the improvement is :)
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